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Creating Agent Skills

This guide provides an overview of how to create your own Agent Skills to extend the capabilities of Gemini CLI.

The recommended way to create a new skill is to use the built-in skill-creator skill. To use it, ask Gemini CLI to create a new skill for you.

Example prompt:

“create a new skill called ‘code-reviewer’”

Gemini CLI will then use the skill-creator to generate the skill:

  1. Generate a new directory for your skill (e.g., my-new-skill/).
  2. Create a SKILL.md file with the necessary YAML frontmatter (name and description).
  3. Create the standard resource directories: scripts/, references/, and assets/.

If you prefer to create skills manually:

  1. Create a directory for your skill (e.g., my-new-skill/).
  2. Create a SKILL.md file inside the new directory.

To add additional resources that support the skill, refer to the skill structure.

A skill is a directory containing a SKILL.md file at its root.

While a SKILL.md file is the only required component, we recommend the following structure for organizing your skill’s resources:

my-skill/
├── SKILL.md (Required) Instructions and metadata
├── scripts/ (Optional) Executable scripts
├── references/ (Optional) Static documentation
└── assets/ (Optional) Templates and other resources

The SKILL.md file is the core of your skill. This file uses YAML frontmatter for metadata and Markdown for instructions. For example:

---
name: code-reviewer
description:
Use this skill to review code. It supports both local changes and remote Pull
Requests.
---
# Code Reviewer
This skill guides the agent in conducting thorough code reviews.
## Workflow
### 1. Determine Review Target
- **Remote PR**: If the user gives a PR number or URL, target that remote PR.
- **Local Changes**: If changes are local... ...
  • name: A unique identifier for the skill. This should match the directory name.
  • description: A description of what the skill does and when Gemini should use it.
  • Body: The Markdown body of the file contains the instructions that guide the agent’s behavior when the skill is active.